Onrpg: Why the name "Kill On Sight"?
Brian: We actually discussed dozens of names and I think we ended up changing the name three times before finalizing it with this name. It has an FPS feel to it and K.O.Ssounds cool.
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Onrpg: What are the current game modes of K.O.S.? Are you planning on implementing more in the future?
Bruce: In our current phase of beta, we only have two modes: Team Deathmatch(TDM) and Explode (EXP). We have quite a few modes that we are expecting to release as our client gets closer to launch. Players should expect to see a FFA mode called Deathmatch and more territorial modes like Point Captures. I don't want to get too much into detail but we are also looking to take our Killbots to a new level as well, so stay tuned for that.
Brian: I absolutely love the Killbot system because it is very convenientIt allows players to warm up, try out new weapons and fill up empty slots in games until new players come in to replace them.
Fred: You can also set the levels of the Killbots and use them as a handicapping system. Nice when you're playing friends who might not be as good as you are.
Onrpg: Is the controls scheme generic, or do you follow a different style? How steep is the learning curve of the game?
Brian: Controls are very similar to other FPS games using the WASD movement keysThey are very basic and very easy to learnThe learning curve is very low making it easy to pick up if you are a first time K.O.S.er or even a first time FPSer.